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  • Farewell, Generation Five. We barely knew you…

    Pokémon_Black_and_White_logo
    A fortnight from now is the final Video Game Championships of Pokémon generation five. Generation five will come to a close three years after the generation began, and two years earlier than generation four.

    Although it’s had a shorter lifespan than its predecessor, that hasn’t made it any less fun. With two consecutive story lines packed into the games, it has already outstripped the previous generation in terms of content. While the Pokémon stories obviously aren’t very deep or involved, it’s nice to see something new in terms of story progression. In particular the characters who grow, learn, and change their roles according to what they learn in the first game. Namely, Cheren and Bianca, my two personal favourite characters of this generation.

    Cheren and BiancaWhile not particularly complicated, theirs is a sweet little story about growing up and learning the path you want to travel in life. Cheren with his pursuit of strength ultimately leading him to become a gym leader, and Bianca’s love for learning about, and discovering Pokémon driving her to become an assistant to the region’s professor.

    I know I tend to let my imagination run a little wild when it comes to characters like this, as evidenced by the image I’ve chosen on the left. It takes me to places the creators never intended, but that at least is the truth of their place in the story. Pokémon is never going to have the kind of romantic story that I crave, so the romance between childhood friends off on an adventure together will have to stay locked up with the rest of my crazy fanboy theories.

    On a more personal note, this is the third consecutive generation in which I’ve been able to keep and expand my collection of Pokémon.

    Gen V Team

    My personal team is never going to win any kind of award for competitive battling but there’s a decade of history there, with my oldest Pokémon, Aniel, being ten years old now. I suppose Evil and Blade would be older if they were their original incarnations, but since you cannot transfer from the second generation to the third, they’re not really the same.

    Ten years and sixty-six ribbons later I’ve done everything that’s possible to do in Pokémon, yet I’m still prepared for more. Come this October, that’s exactly what I’ll get.

    Pokémon X and Y

    Pokémon X and Y were announced at the beginning of the year by Satoru Iwata, (mostly) to the jubilation of Pokémon fans around the world. This marks a major change for the franchise which will see the games move away from the sprite based field and battles that have been a mainstay of the series since its inception, and into a fully 3D environment. Along with a new location, new characters, and a range of new Pokémon, as would be expected from a new generation.

    One particular feature that is especially noteworthy for me, is customization. This has been something I’ve wanted in the games for a long time, and at last I’ll be able to change the hair colour and the attire of my trainer to more suit my personal tastes. I’m sure you’ve noticed the custom trainer sprite on my banner and in the image above, and I’d absolutely love to be able to make that a reality. Let’s just hope they have plenty of long red coats and few top hats.

    My excitement is palpable, and every day that sees us receive new tid-bits of information only serves to keep me in ever increasing anticipation. Not only for the new features that the game has to offer, but for the continued adventures of the friends I’ve raised and cared for since 2003, and the new world and characters in which I can lose myself.

    X and Y


  • Fire Emblem: Awakening

    Fire Emblem Awakening

    I thought I’d start off my return to personal blogging with my thoughts on the latest incarnation of the Fire Emblem series, from Intelligent Systems.

    My first experience with Fire Emblem was with the English localization of Fire Emblem: Blazing Sword, on the Gameboy Advance, and while the visual overhaul has been quite significant over the years, the same basic formula remains. You will embark on a campaign to fell bands of brigands, powerful armies, evil sorcerers, and ancient dragons.

    HenryGraphically, the game is a superb mix of classic sprites, beautifully rendered maps, hand drawn character artwork, and 3D, fully animated combat. The high quality symphonic score is a joy to listen to, and particularly noteworthy is the rousing main theme of Fire Emblem, which never fails to spur me onward and bring a tear to my eye.

    There has been a significant increase in the number of pop culture references in the game’s character dialogue. The first instance that springs to mind is Frederick’s regurgitation of the classic Reggie Fils-Aime quote from E3 2007; “My body is ready.” Humour continues to be prevalent throughout the game, along with a significant serving of melodrama, as one would expect from light fantasy.

    Support

    Also returning is the support and marriage system, which has been adapted to serve as the backbone of the new pairing feature, which is used to to turn two characters into a single fighting unit with increased chance to hit and avoid, in addition to increased statistics. While this is an interesting new mechanic in the series, it does make combat significantly easier than previous incarnations of Fire Emblem, which may be disappointing for some of the series’ more experienced fans.

    The game also features the newly introduced “Casual” mode, which enables the player to retain all their units even if they fall in battle, this is provided alongside “Classic” mode, which provides the same set of rules Fire Emblem has employed for the past twenty years, whereby units that fall in battle are considered dead or injured and cannot be used again, encouraging players to employ more caution in their battle strategies.

    Another new feature of Awakening is the inclusion of both free and paid downloadable content, which provides a healthy mixture of expanded gameplay, featuring maps of increasing difficulty, extra characters, maps that centre around character dialogue and fan service, and maps that exist for the sole reason of empowering your units. While some of these maps may not be suitable for some, there is enough variety to provide new content to players of all abilities and tastes for enjoyment during and after the completion of the main campaign.

    Light CensorshipThere has been slight controversy for Fire Emblem fans in the west, who have had parts of the game undergo light censorship that has varied by region; The Harvest Scramble map in Europe, and the Summer Scramble map in the United States, both of which are paid content. While not game breaking in any way, it is of note that the censored content is the main selling point of the downloadable content in question.

    Overall the game is an absolute pleasure, and is thoroughly engaging. The story, characters, visuals, and music, never fail to invoke an emotional response, whether it be laughter, happiness, anger or sadness. The gameplay, while significantly easier than previous incarnations of Fire Emblem, does not disappoint and opens up the series to players of all ages and abilities in a way that no previous title has. I would heartily recommend it not only to those who have played and continue to play Fire Emblem, and those who want to play for the first time, but even to those who have played Fire Emblem in the past but felt that the series was not for them. You might be pleasantly surprised by the difference that time and small changes have made to a fantastic title.

    Olivia