When the CK Came out

Still working on the World Space issues, though I’ve made progress, and yes, still working on the second part of the Dwemer translation. It may take a while to write it but keep eyes open! Meanwhile, I appreciate comments and discussion if you care to talk about it, or, you know, totally slap down something completely silly and ridiculous I somehow missed. I tend to do things like that.

A lot of my recent work brought back memories of when Skyrim first came out. I remember being very excited about creating one of the first story mods and anticipating it as the launch of Skyrim got closer, and the disappointment when the CK wasn’t immediately released. The anticipation mounted to a frustrating point when the CK was delayed, originally supposed to come out the same day as Skyrim. It was at least two months before we saw any mention about when it would finally grace Steam downloads, and a lot of people had turned to using GECK for Fallout with moderate success.GECK and the other modder’s resourcefulness sort of quashed my dream of being one of the first to realize all the possibilities the CK offered. Oh well! A good lesson to not worry so much about being first, because being first is not always the point.

I also remember, vaguely, loading the Creation Kit up when it came out sometime in January 2012 (or was it Feb?) and starting the long process of learning how to use the files in Skyrim, but not many tutorials save for the woefully inadequate CK Wiki. I sort of got lost trying to piece together a large house and eventually gave up and abandoned the project as I had other obligations to tend to at the time.

So many awesome mods have come out since then, though, it’s hard to keep track of everything. I look at the vast number of mods for Skyrim, and it’s only been a little over a year and a half since it came out. I don’t think Oblivion had so many in the same period of time. The sheer creativity of humans astounds me.

Still, there’s still things I want to do or have in my game that nobody else has made yet. My initial disappointment at really wanting to make a difference in the community is somewhat allayed now, because maybe it wasn’t the right time, or maybe I didn’t have the right kind of experience yet. I’ll admit, it’s so much easier learning the things a modder needs to know with the larger array of tutorials available, even if a number of them are outdated. It’s important to figure out what works for you. Thinking back, the state my health was in wasn’t really conducive to learning, either, as I may have mentioned before. The difference of clarity in my head between then and now is pretty drastic.

It’s June, and New Years is a long way behind and ahead, but I feel… sort of optimistic of the future for the first time in such a long time I can’t even remember. Creating a mod, heck, just creating something at all is rewarding. It’s a good lesson, for sure.

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