Tips for Creating an Effective Skyrim Modding Workspace

Creating a mod for Skyrim, Oblivion, or just about any other game can be a very messy, file-littering process. There was a time where I used to use the desktop for working space, and it worked well enough, except when I had to clean it off due to overcrowding. I often couldn’t remember what files were for what, and sometimes accidentally deleted files I otherwise needed.skyfold1

In order to have a functioning place on your computer, it’s wiser to create a hold-all folder where you store shortcuts to the tools you use and the folders you store your working files in. While writing the Adventuring in the Nif series, I came up with my simple, elegant solution, where before I usually stored project folders haphazardly and tool shortcuts on my desktop. “Why didn’t you read up on how to organize your working files?” Well, I tend to rely more on myself when I want to come up with something I’m comfortable with. I’m sure other people have come up with something similar. Anyway, I want to share this, because it’s useful.

skyfold3

  • Create a folder. You can place it anywhere.
    Personally, I prefer just creating it right on the desktop for ease of access, but you can have it someplace like C:\ or in your documents folder. If you place it somewhere, make sure you create a shortcut linking to it, and place it on the desktop if you want easy access to it.
  • Gather all the shortcuts to the tools you use, and place them in the folder. Here’s an example of the tools I have in mine.skyfold4
  • Next, find your Skyrim folder, the one where it holds the EXE and Data folders. Create a shortcut to it and place it in your tool folder.You’ll want quick access to this during the course of your work, in order to test, get files to edit, and generally manage your mod folder if you don’t use a mod manager. I’ve labeled mine “Skyrim DATA” to differentiate the two Skyrim folders.
  • Hunt down the other Skyrim folder. skyfold5It should be in a place like “My Documents\My Games\Skyrim,” but different systems may have this placed elsewhere. It is the one that contains your Skyrim.ini and SkyrimPrefs.ini, along with your saves and any Papyrus logs you generate.
  • Next, if you already have projects scattered around or some place you stored your projects, just move them to the modding folder unless it would otherwskyfold6ise be inconvenient. I prefer keeping all my projects in one place and don’t keep them stored in my Skyrim Data folder because I may lose them that way. Instead, I copy the files into the data folder for testing. When using the Creation Kit, this isn’t always possible to do. For things like ESP files ,you have to keep them in the Data folder to edit, but because you have a direct link to the Data folder, it shouldn’t be too hard copying the ESP and backing it up sequentially in the project folder.
  • Whatever extracted BSA files you have, for meshes or textures or sound files, place the folders in  the main modding tools folder for easy access. Keep them there in case you need a fresh copy.In the picture above. I have a folder dedicated to the female human body assets because I was using them a lot during my de-boobification of the steel plate project. A copy of the original nifs are in there, along with Blender-ready import versions, so I don’t have to go back and do it again any time I need a new skeleton or copy bone weights. As you can see, I subdivided the body into the _0 and _1 into import ready files, and created a set of .blend files of femalebody_0 with feet, hands, and head for future armor creating. The original, unedited nifs went into the original folder.

That should be about it for creating a good working folder. If you noticed, I had all my tool shortcuts renamed. This is for quick selecting, so I didn’t have to stop and think about what program I wanted to open. If I wanted to edit the nif meshes, I’d just find where it said nif editing and click. The other reason is sometimes I don’t use a tool very often and may have to try and remember what it does. This is especially useful if you take six months off and come back to realize you can’t remember what BSAextractervariety#400 you were using and liked better.

Now, you probably want a good list of programs to use. No problem.

  • Audacity – Sound recording and editing
  • BOSS – More of a general thing if you have a lot of mods. Orders mods to lessen conflicts and CTDS.
  • Creation Kit – only available through Steam.
  • Paint.NET – Has native DDS support with automatic mipmap generation. My choice in texture editing because I can’t stand GIMP and both GIMP and Photoshop require plugins.
  • TES5Edit – Cleans plugins of “dirty” edits. If you’ve ever edited something by mistake or accidentally hit OK when you should have hit CANCEL, clean it with this. Useful for general purposes if you mod your Skyrim a lot.
  • Blender 2.49b – Required for mesh editing. Nif importing scripts do not support other versions.
  • Nifscripts for Blender – If you plan on editing nifs, you’ll need the Python programs listed there as well. DO NOT download the most recent versions, use only the versions listed as required on that page.
  • NifSkope – For creating import ready and Skyrim ready nifs.
  • BSAopt– BSA extractor to extract the default files.

As for that last one, that’s the one I prefer over the other BSA extractors, but there a lot of different BSA extractors out there. Try one you may like better.

This may be specific to Skyrim, but I’m sure you could use the same principles when creating mods for other games. You just need to know what tools to download, and what folders you need to edit. Happy modding!

Temba, His Arms Wide

Back to interesting things today. I’ve been watching a lot of Star Trek TNG lately, while working on my modding skills. Mostly just for background noise, somewhat because there’s few programs I can stand reruns, a little because it’s written better than a lot of the reality tv and the obligatory cop-forensic-medical show these days.

Star Trek is a household name in my family. My parents and grandparents watched it, and even my cats seem to enjoy it. Star Trek TNG started airing when I was only 3, and I remember being Traumatized for Life when Admiral Quinn and his aide barfed out mind-controlling parasites. Still, watching reruns makes me feel… nostalgic, even comforted. The times I spent watching when it first aired with my dad or grandpa come back to me, and it’s like they’re still here in the living world.

It’s a world full of possibilities, where there was nothing that couldn’t happen, where people had open minds and hearts and the extent of knowledge was only limited by imagination. Of course, the experience is different now that I am an adult. The nostalgia is tinted by experience. I can see the subtle hints of the past, the reminders that humans may not be as advanced as they may wish to be, or appear to be. Especially grating when they refer to humans of this and the previous century as “savage barbarians.”  Deanna Troi in particular exemplifies this, but it still can be blink-and-you-miss it. I used to like Deanna, but ever since I started watching it again she’s starting to grate on me. One of the more damning of primitive humans, and yet she isn’t always the sweet, helpful counselor she’s protrayed as. Her interactions with Barclay (well, the entire crew’s interactions with Barclay) implied that despite all their lipping, they weren’t as fast to practice what they preached in accepting the differences of people. She also expresses frustration quite often, as in the scene where the captain calls her to view the “first stable wormhole” and isn’t honest with her feelings. There’s just a lot of little things like that, that make me think she’s somewhat a hypocrite. I don’t know why she bothers me so much, though. Many of the characters also have these types of faults. Perhaps because she now symbolizes what I feel they could have done better with the series to me.

I prefer viewing the world of today with a greater sense of optimism, that yes, there are bad people in the world, and they have affected our future greatly, but no more than what was seen on the show. There are so many people I know, or have heard of, that have an honest, true sense of honor, who do strive to make the world a better place, who start movements. Humans have shown ingenuity in all generations, going back to things that seem simple to us, but when you think about it, are so unique or clever you wonder how they thought it up if it wasn’t by accident. There isn’t a day that goes by that I don’t see some sort of interesting or amazing thing and go “How lucky we are, to be human. How lucky, and how cursed.”

I Miss My TV

I usually just post every other day, but I’ve been feeling pretty talkative lately. My TV was shipped off to the manufacturer’s to be repaired last Thursday. I have no idea when I’ll be getting it back, but I already miss it. Really, really, really badly.

Anyway, I had my usual monthly chiropractic visit yesterday. Doc noted that my spine was in pretty good shape this month, and it didn’t crack as it usually did. Especially my neck. My neck is a major sore point for me as I often don’t hold proper posture while using my computer or watching TV. It’s a major thing when it doesn’t sound like someone is cracking all dozen or so of their knuckle joints. Like, a really good, major thing.

Now, I still get some sore points when turning my head. I don’t think that particular vertebra in my neck is going to go down without a fight, but I have been standing straighter, sitting taller, and resting more comfortably on my feet. Or is it standing taller and sitting straighter?

If you’ve ever had a spinal injury or deformity that requires the regular use of a chiropractor, you probably will know what I mean when I say, last year I was a totally different person because of the sheer agony of simply moving. I tried to take up running again, only to get stopped by poor running posture resulting in shin splints from hell. Little vortexs of whirling muscle pain appeared on my calves and shins and said, “Hay there, heard you were trying to do some running. WELL, YOUR BACK SAYS YOU’RE NOT AND CALLED US IN.”

By the way, just to give you an idea of the kind of scope one incident can have. That car accident I was in- it was 18 years ago. I was tiny. I flew through the air, stopped only by the seat belt. It’s affected my life pretty thoroughly from high school sports to having to quit a convention early due to shooting nerve pain.

Anyway, yes. Yesterday, I had the chiropractor, and afterward I took my mother to the drug store to pick up her medicines, being, you know, elderly and all (and she would probably slap me if she saw that) and to pick up some heirloom tomatoes. Well, when we got back home, it wasn’t more than 20 minutes later that she opened up her bottle of thyroid pills and spilled them all into a floor vent. After rearranging things to try to get my fat ham hand down the vent, a futile exercise with with the vacuum and a piece of cheese cloth, my clever albeit ineffective try with the little grabber hand from my electronics repair kit, and a ladle, I resorted to the classic gum-on-a-stick routine, only it was more like duct-tape-on-a-ladle.

Duct tape. Duct tape really does fix everything.

About an hour later, I huffily handed her all 32 pills and complained about the crick in my neck, because, oh yeah, I had to look down the vent with my neck corkscrewed up against the couch, because the couch was too damn heavy to move.

It was about then I went “FML,” and poured myself a bowl of cereal.

Mod Report: The Choice is Yours, The Paarthurnax Dilemma, and Quest Eraser

One of my major beefs with Skyrim is the forced quests that keep being inflicted upon you by the masses. Every single person in Skyrim seems to think you’re some sort of gopher, and you usually don’t get a choice about it.

Especially the Paarthurnax quest. If you knew how much I’ve wanted to slap Delphine silly for all the amazing wonderful bullshit she’s pulled… then goes to tell the Dragonborn, whom the Blades are supposed to serve, to kill their dragon-mentor who means no harm and was instrumental in defeating Alduin?

I was always more inclined to kill her instead.

Well, I’m reviewing a few lesser-known mods (as in, mods that aren’t plastered all over everything) that really bring a new level to questing in Skyrim.

The Choice is Yours

by kryptopyr

This mod, in my opinion, is absolutely essential to any Skyrim install. Ever since I plopped it into my Data folder, I have not been getting a single unwanted quest. In combination with the Thieves Guild Requirements (from the same author) Brynjolf stays where he is and doesn’t chase you all the way across town just to make your paladin warrior character plant that ring on poor Brand-shei.

Some quests, ever since I started playing a couple days it came out, would always sit in my character’s journal. Usually these quests started at the beginning of the game, and when I wind up level 81 and still have those damn quests in there, it’s frustrating trying to find the quests mixed in that I actually want to do. This adds in the options that I feel should have been in the game in the first place. It gives an added depth and focus on tasks to complete in the game, and also lets me feel more free to randomly explore a dungeon I otherwise felt like I couldn’t because X person was waiting for their frilly pink lollipop unicorn poop.

The Paarthurnax Dilemma

By Arthmoor

This, by far, is my favorite vanilla quest enhancer. I say favorite because it lets you tell Delphine and Esbern where to stick it. In my opinion, Skyrim should have had these options in the first place. You’re set up for them, but nothing you say or do except to kill Paarthurnax closed the quest. This remedies that once and for all.

Once you get the quest from Delphine and/or Esbern, you now have the option to talk to Arngeir and Paarthurnax about it. You could before, so it’s not that big of a surprise, HOWEVER! It’s actually a quest option and not just something you could do as a side thing. Telling Arngeir you won’t kill Paarthurnax actually means something. Of course, to close out the quest, you have to go back to Delphine after talking with both Arngeir and Paarthurnax and tell her you won’t kill the dragon. Delphine will argue until you’re almost sick of it, but will eventually back down in fear because, damn it, you’re the DRAGONBORN.

Now, there is a small problem where if you’re past the point of getting the “Kill Paarthurnax” in your quest log, you likely won’t benefit from having this installed. It’s much better to use a save that doesn’t have that in the quest log yet. Unfortunately, Kill Paarthurnax will likely be stuck in your quest log since you can’t get the options to tell Delphine off. There’s not much the mod can do after that. The only other problem I’ve observed is that there should be a better way of scaring Delphine without threatening to kill her with the Thu’um. I think a couple of options there for roleplaying purposes would do the trick, but that may be coming in a future update.

All in all, a very satisfying change in game play.

Quest Eraser

by kryptopyr

By the same author as The Choice is Yours, this small but nifty tool will remove those quests you don’t want from your journal if you’ve already been playing for a while. Now it will take a bit of time and effort to activate the quest again, but hey, that just adds more enjoyment trying to get into solving this thing you totally forgot about but suddenly encountered again.

It’s a small mod, but useful.

Personally, I think Bethesda sort of tied their hands when they chose their release date. It seems as if the game still needed a lot of bug testing and many things, like quest choices, were left out, but there were so many problems that they felt obligated to release it and just rely on patches. It does a major disservice to the video game industry releasing half working crap and not fully cleaning it up.

Yes, I said Skyrim was half-working crap. It’s an amazing game, and an amazing world, but let’s not delude ourselves. A game is crap when it has a major game breaking bug in not one, but several places in a friggin main questline. When it first came out, hell, I was hit by every single one of the major game breakers and I even helped document a lot of them on UESP. At least one, the Jagged Crown/Season Unending is still a little tricky to work around. Unfortunately, it’s been said that because of the problems associated with getting things to work on PS3, Bethesda won’t do anymore downloadable content for Skyrim, and that probably means no more patches. And the game is still buggy as hell. God forbid a Bethesda game works like it should.

Until I installed the Unofficial patches, there were things in game that I thought were intentional but actually weren’t, and playing with a new character after installing the UOPs shocked me because things were actually working and Skyrim had been so much more lively and richer than I had gotten to see. This is why I’m grateful for the community modders that provide the unofficial patches and fixes. And, to be honest, I can’t understand why Bethesda won’t work with the community to officially release the fixes. It isn’t like they haven’t been documented well and implemented.

The Hi-Res Texture Pack

I downloaded Skyrim’s free Hi-res texture pack shortly after it first came out. I enjoyed the better resolution for months, when I actually played Skyrim. Unfortunately, a problem struck about a month or so ago when one of the mods I had did something rather… uh weird, to some of the torches about Skyrim.

I still have yet to figure out what mod it was. I can only think it was one of the ember mods I had installed just prior to encountering the bug. What it did was turn several torches, candles, and braziers into the complete opposite of what a light source should be- it was more like a magical device tapping into a back whole which sucked all light away and became a “black void radiator” instead of a photon radiator. It was bizarre and affecting my ability to play.

I started uninstalling the most recent mods- no fix. Then I went and uninstalled the less recent mods- still no fix. I said “Screw it,” and stripped the game of all mods- including the Hi-Res packs by accident.

Well, it fixed it when whatever files responsible were finally deleted, and I had my light back. At least I didn’t have to re-install the game! But then I had to clean up and reinstall the mods bit by bit… and I started getting that weird floating grass bug which I fixed. I think. (Check Modding Resources from the menu if you also have this bug.) Anyway, during this, I managed to iron out the incompatibilities between the mods I use the most and install a few more that were pretty awesome.

Unfortunately, I wondered why my textures were so low now. Then I realized just a bit ago the Hi-Res packs disappeared.

A thorough search about how to re-install the Hi-Res pack produced results- for removing it. Not what I wanted. Uh. Okay. So anyway, I tried fixing it on my own. Just opening the game through Steam didn’t work, despite what others mentioned (note that I usually launch Skyrim using SKE). The only other thing I could do was a bit more technical. Usually, when something is wrong with the default game files, you do a cache verify. So I opened up Steam again, right clicked Skyrim in my library, and did one. Lucky me, it detected the Hi-Res packs were gone and slated them to reacquire. The Hi-Res is downloading even as I type, but again, it’s taking it’s sweet time.

Oh, there, it’s done. Actually, it seems to have freshly downloaded the DLCs as well, and BOSS informs me that I have to reclean the ESM files, but a small price to pay for the better resolutions.

Anyway, the moral of the story is clear; trying to fight your way out of darkness may leave causalities.