Category Archives: Games

Amazing Follower Tweaks: Fixing a Save that didn’t get Tweak Commands

Well, on my newest character I encountered a strange bug regarding AFT and the fact I didn’t seem to end up with the Tweak Commands (absolutely necessary when your followers hit a guard by accident) no matter what I did. The dialogue menus would pop up like always on the followers, but never in the powers and neither did I get the AFT readme added. Trying to look up the problem got me a whole bunch of scattered bits and pieces talking about mod conflicts and other things that were interesting, but not really what the issue was with the mod.

So I did what I normally do when troubleshooting. Swapped AFT to the bottom of the load order, uninstalled it, reinstalled it and checked for conflicts in my other mods. I *almost* tried the Boost Priority plugin but the thing is that the NPCs were reacting normally, had all the right dialogue, it was just that the Tweak Commands and Make Follower wasn’t available, so I figured something wasn’t getting triggered right. It was hugely frustrating.

THEN, I checked again and found some info where Dheuster mentions that AFT is start game enabled and that Alternate State mods like Live Another Life can mess with start game enabled mods, and can specifically prevent the powers and readme from being added to the inventory– his recommendation is to disable AFT when making a new save until after sufficient enough time has passed (I think it was 24 in game hours) and then reload with AFT enabled.

The save game was a port from a different machine. I don’t even think the save was made with an alternate start mod. It had already completed the start quest, and for some bizarre reason when I loaded it up for the first time the powers didn’t get added. In retrospect this isn’t so surprising; sometimes the scripts take a while to run and something probably interrupted it the first time I loaded that save.

Unfortunately, reinstalling wouldn’t work with this save. So I did the next thing I could think of; cleaning the save. It’s been a while since I’ve had to do anything like that. In fact the last time I did, it was for beta testing for some issues Dovahtracker was experiencing regarding CTDs and not being able to update the server with the character info.
So, I went out and found this amazing little utility that seems to work even better than the one I had used before. So I backed up my saves and tried it out. Even though I had reset AFT and followed the proper uninstall instructions the scripts were still in the save and that indeed was the problem as to why the powers weren’t being added. Once the scripts were stripped out, the save loaded the powers just fine and I got AFT fully functional again which was a pretty big relief. One time the followers got into a scuffle with the guards and somehow I ended up with a 1000 coin bounty. It was a blood bath around Whiterun.A note about the save cleaning tool:Users say sometimes anti-viruses will react badly to it, but so far Avast has been quiet for me. I’ve also got FNIS Sexy Move installed and it seems all right so far. The program is pretty easy to start up and use.  Some of the features seem useful to keeping a healthy save, particularly the reset havoc because that can create a lot of data from moved objects. Especially if you’re like me and jump up to dance on Ulfric’s table… never knew the guards could arrest you for that until I tried.

Dwemeris Translation Part Something!

So after like, a million years, or just one, I’m getting back into fully figuring out what the Dwemeris means in the only translated passage we find in game.


th thuangz ahrk, th duum melz thuabtharng, th kanthaln duabcharn mzin thuastur,

ye sou liebali racurane, ye nu rautane sye, ye nu hautalle nou buroi

and your LIE-stones RACURANE, and you RAUTANE SYE, and you shall become our slaves,

Again, “th” appears where “and” is, and “thua” and again with the translation being “and your.” What in particular “ngz” means is unclear, but if the tradition is to combine “thua” with an object, “liebali” may be the translation for “ngz.” And actually, I think it may be “angz,” with a dropped vowel because it may not be needed with no meaning lost. Now, what if “liebali” meant “doom stone?” Clearly, “racu” is the same as in Ayleid which means “down” and I’m willing to bet that “racurane” is the Falmer version of “racuvar” in the past-tense.

“and your doom stones were cast down,”

Interestingly, “arhk” appears as it’s own word instead of a prefix and does not seem to mean”driven.” It could be a case for “arhk” to mean “your,” if it wasn’t for “thua” appearing in the next section of the sentence without “arhk,” and thua being in “thuastur” at the end.

Interestingly, “dua” shows again when “our” appears in the translation. Assuming that it is functioning a prefix possessive of the word to which it is attached, I can only assume (and hope) that bcharn is “slaves.” So “duabcharn” would literally mean “our slaves.” and that gives us some interesting grammar to work with as “thua” appears at the end of this section of the sentence prefixed to “stur.” That could mean “thuastur” = “you shall.”

Now this is sort of reminding me of the way Yoda speaks. “Through the Force, other things you will see.”

I’m beginning to think, at this point, that thua and dua both definitely are used as prefixes to nouns to mean a possessive.


btharumz thua mer zel.

GUNE your people’s GRAVULOI.

gune sou gravuloi

There’s not much here that we can do here, except GRAVULOI seems a little bit like an imperative version of a verb, If we take the Ayleid imperative suffix of “voy” and extrapolate that. Since we don’t have any actual Aldmeri to compare it with, Ayleid is the closest meric language that we have any sort of basis with.

Interestingly, “zel” may be the same word that appears in “Nchuand-Zel” and “Kagrenzel.” “Tel” in Dunmeri means “Tower.” “Fell” is a similar word meaning “City” that also appears in Dwemeris and may have a similar connection.

Also, “Gravia” in Ayleid means “ugly,” so I’m wondering if this sentence is giving an imperative to become “ugly” or a similar vein. Still, that doesn’t make much  sense at all. Then, there are also instances of “-voy” in this passage, and while many languages in real life have different forms of imperative, I think this may possibly be a different form of modifier or just an entirely different noun/verb.

I find it interesting that “thua” and “mer” appears in the Dwemeri version, but only “sou” in the Falmeri.


Dwemer: Abakch duumarkng tuathumz amakai, th abakch avatheled kagr tuamkingth mzan.

Falmer: sa metane sye garlis frey, as gondra doemera tarcel lane sou agea silya.

Translation: METANE SYE GARLIS FREY, by GONDRA DOEMERA TARCEL LANE your wisdom SILYA.

This sentence has less translation than any, but one thing is clear, “your wisdom.” Considering that “tua” is prefixed to “mkingth,” I’m willing to believe that “mkingth,” at least as a compound particle, means “wisdom.” Although, I’m wondering if this passage wasn’t at least partially misspelled or mistranslated, because I see “tua” appear twice, but only one version of it is translated. “Tye” in Ayleid means “you” so I’m conjecturing that “SYE” is the Falmer version and “tua” is the same. Now, in Ayleid, “TYE” may be the object form of “you.” I’m not too sure of this as “SYE” appears above and not in the same context, and doesn’t seem likely.

So that would make the translation “METANE you GARLIS FREY.” “Garlas” in Ayleid is the closest to “Garlis,” however that means “cavern” and I’m not so sure that’s what they mean.

Again, “Th” appears, but this time the translation appears to be “by.” This shows another similarity between Dwemeri and Ayleid in that one particle has several different meanings. If the Dwemer were interested in efficiency in their language, it’s quite possible that one particle started to take on several different meanings separately, as well, the meaning being clear in the context. (This is somewhat how Japanese works.)

I’m positive I’ve seen the term “doemera” before though, and preeeetty sure that the “mer” refers to “mer” as in “people.” If “doe” is another version of “dua” that might make “doemera” “our people.” However, the Dwemer version doesn’t show any hint that this may be the case.

Silya may be a version of “Sila” in Ayleid, meaning “shines” or “to shine.” If it is a past tense, it could mean “shone.” “your wisdom shines.” Sort of makes sense…


 Du chal fahlngark, che du fahl bthun ur.

nu hecta sou arcten, rias nu nemalanta ge.

You HECTA your ARCTEN, RIAS you NEMALANTA GE.

Now this is interesting. “Du” appears where “you” does, possibly indicating another state of “you.” “Thua/tua” seems to be predominantly a prefix, so this may be the non-possessive, second-person pronoun. It’s also similar to the Falmer/Ayleid “nu/ni” and one of the similarities Dwemeri still has with its cousins. “Duu” also appears aproximately where “SYE” does in the previous section.

Che is likewise interesting, appearing in the Dwemer script, as it is a Valenwood-Ayleid variant of “mer.”

ARCTEN could be a version of “Arcta” as in “Acknowledge” and may be more akin to “acknowledgement.” It likewise may be a version of “Arpen” which means “noble”

Looking over similar words to “rias,” I can’t wrap my head around anything but “ry” as the cousin to this. A thin limb, indeed, but if “rias” means “ry” and in English equals “as,” that would make it “You remember your acknowledgement, as you- SOMETHING.”

Breaking NEMALANTA down, it could be ne mala-nta, which is roughly equal to “never high” with some sort of modifier. It could be a compound of “mala”/”high” and “anda”/”long.”

I’m… sort of getting the impression it means “You remember your acknowledgements, and never rise again” or something along those lines.


 

Whew! That was a lot of work, but it’s been fun and interesting digging into made up languages like this. Someday, I really hope Bethesda fills out the languages of Tamriel and publishes a book or something on it. As of right now I do not know the existence of such a book, though I am aware of the places where you can learn the dragon language, which is kind of cool. There really should be something on the elven languages, though. The Elder Scrolls could be really great if Bethesda opened up the world like, say, Dungeons and Dragons did.

NPC Editing: Fixing the Gray Face Bug

So you might have noticed the guy in the banner that pops up sometimes. The one that wears the tartan hood. He’s a follower I’ve been working on and I’ll say, it’s a pain in the butt to get the gray face bug fixed on a custom NPC.I created his face in the chargen and exported it the normal way using spf charactername in the console. Then I imported it through the NPC editor in the CK.(For the record, I have RaceMenu and Enhanced Character Edit installed, and I think his face port went juts fine using the SPF export straight from the game. He doesn’t look particularly different from how he did as a PC, but the real test will come if I disable the chargen mods.)

Everything looked pretty good, but I had a problem when it came to viewing him in the game proper, and that was the gray face. Googling around, I came across several scattered forum posts and the wiki, so I read up on it.

It’s because the CK doesn’t generate the head mesh for the NPC automatically. You have to do it yourself by selecting the NPC in the Item window, not the NPC edit window.

Selecting the NPC and hitting CRTL-F4 will generate the meshes and textures that will properly display the NPC in game without the pale look and neck seam.

But wait! Some of the tutorials don’t really specify the conditions where CK will actually export the darn things. I found this out from a forum post I’ve since lost, but anyway. For some reason, the CK won’t generate the files when you have the NPC selected through the ALL category in the CK, especially if you’re like me and tend to use the filter a lot in order to cut down on wild edits and just being about to find the right entry. The best bet is to go to where the NPC is listed normally, say if your character was a Nord, it would be in NordRace.

So select them, and CTRL-F4. CK will inform you it will start generating the files. Give it a bit. It will have a popup that says “done” when it is done, and it might take a bit depending on if you have multiple NPCs selected. Make sure that any previously generated files for your NPC are deleted if you are updating the face files! I’ve had the CK actually act like it’s exporting, but it really didn’t because the files were already there. You can tell when it does this: there will be a slight pause when it is actually generating, but when it isn’t the DONE popup will appear almost immediately.

A word of warning:

I have tried this successfully several times for my NPC, right up until I started giving him his custom hair.

Custom hair on an NPC requires a bit more involved work, and for this NPC I used Vie Male Hair Pack, which comes in a BSA and ESP respectively and is a pretty awesome addition for guys. They look a bit punkish but some ‘dos can also be used for Celtic NPCs like my guy up there. (Also, if you download it, remember to check for the password because Vie uses a secured archive.)

Following the ESM conversion method to get the hair listed in the CK so I could give it to my NPC, I also had to unpack the BSA file before the CK would generate the proper head mesh and textures, otherwise it gave me errors whenever I tried to view the hair in the NPC preview and it also gave me errors while generating the NPC meshes. In fact, prior to unpacking it wouldn’t even display the hairs in preview mode. There was the BSA archive right there! I have no problems with Apachii’s hairs but Apachii also provides an ESM out of the box… but I have no idea what’s going on there and will have to research further.

Anyway. Unpacking the BSA did the trick and made working meshes.

I believe when it couldn’t find the hair meshes in the loose files, it generated an NPC face mesh without the hair. He still had the gray face bug in this instance because in game he had the hair, but according to the CK he didn’t and that caused the generated face files to not match up.

It seems like any time the face files and the NPC do not match up, the gray face bug occurs as well.

After the CK finally found the loose hair meshes, and generated the face files properly with custom hair, he didn’t have the gray face bug.

Lastly, if you ever make an mod with an NPC, do not forget to generate the face files and include them with the proper file pathing in your zip file.

The files you can find in Data\meshes\actors\character\FaceGenData\FaceGeom\YOUR PLUGIN.esp\

and Data\textures\actors\character\facegendata\facetint\YOUR PLUGIN.esp\

Any time you make an edit to your NPC’s looks, you should generate a new face file.

You’d think this is something the CK would do on its own once you were done editing the guy, right?

I still have some testing to do to see if I can get things working fine with the BSA and ESP.

DuckTales Remastered Review: Freezing Issues not limited to PS3

Face it, guys. DuckTales Remastered has a freezing problem.

I was disappointed when I started to do the research to make sure the freezing wasn’t just me. I mean, for god’s sake! The gaming industry got something RIGHT! This is what remade games should be- hugely better graphics, voices (I can’t get over how they got everyone from the show except for Mrs. Beakley and Fenton! I mean C’MON you got Alan Young!) all the extras you could want, and without losing anything of the original experience in the process- actually that’s the entire reason why I’m against a Final Fantasy VII remake these days, but that’s another story.

Google “ducktales remastered freezing problem” and you’ll likely come up with several hits on GameFaqs and some PS3 websites. Unfortunately, the freezing issues regarding the “saving content” and “black loading screens” is not limited to “old and fat” PS3 launches, or PS3 at all. Sure, the PS3 has some technical problems, especially if you remember that PS3 has made the Bethesda developers groan over getting the Skyrim downloadable content on it, and ultimately caused them to give up developing content for Skyrim at all, if you remember that interview where they bitched about how long it took them. But this time, PS3 isn’t the problem, or at least, not totally. I’ve had multiple freezes of DuckTales on the Wii U.

Yes, the Wii U.

In some of the exact same places the PS3 users describe, in fact; freezing on the extras screen just after it says “saving content” and on the loading screen while trying to go to the Amazon for a second run through. On top of that, I’ve had some glitching in other places like the Himalayan boss and lagging in the African Mine. Also something that the PS3 users complained of, sandwiched between the “Nope, have had zero problems with it” users. Seriously, why bother posting that you’ve had no problems?! That’s fine and dandy but posts like that are for people who ARE, and it just doesn’t help figure out the commonalities when someone has to dig through half a million “Nopes no problems LOL goobergoobergoober” posts.

Anyway, I didn’t actually have problems during the first run through, though, it was only after completing the game for the first time that the freezing issue seemed to crop up. So, logically it tells that it isn’t a problem with the console so much as something gone wrong in the programming. I can’t speak for how often it hits other users, but in about 5 hours of gameplay it only hit me twice, and the lag during the bosses wasn’t all that bad. It could have been a lot worse *coughpandora’stowercough* but it really isn’t enough to totally mar the game and make it unplayable, but it’s still annoying when it happens.

We can only hope that Wayforward releases a patch to fix it, but first we have to let them know that it’s happening.

At any rate, DuckTales Remastered pretty much says it in the titled. It’s practically a masterpiece, capturing the feel of the original 1989 and merging that with the feel of the cartoon in harmony. The backgrounds look exactly as one would expect in an episode, absolutely perfect. The game play is still difficult without being too much so, except for one place in the last level that might make you scream in frustration while being sucked down into a fiery pit of hell. The game has a system where the gems you gather are turned into dollars, and you can buy extras with them. I love the extras! I don’t want to spoil too much, but look at the character portraits carefully. Each level has a unique look, different helper characters, and has plenty of hidden places to find; don’t be afraid to jump into the ceiling ala Super Mario Bros.

Aside from the freezing issue, I felt the game was worth the $15 forking out for it (and if I remember correctly, is cheaper than the original game when we got it in 1990.)

The game gets a resounding 9 out of 10 from me, with the only drawbacks being the freezing and Mrs. Beakley’s voice. (I was really hoping they’d add more bonus levels to it outside of the main story so that Goldie would appear, too.)

So, a few minor problem in a great classic remade, and remade properly. It brought back a lot of memories of being a kid, playing Nintendo for hours with my friend who stuck out the summer with a broken arm.

 

Edit: I wasn’t aware at the time this went up that several of the voice actors had died since the show’s completion, including the actors who did Beakley and Fenton! I  was really sad to hear that and I felt a little bad about it afterward. However I still think they could have done better in getting a sound-alike for both characters, at least for Mrs. Beakley.

Re-posting “Life of a Dunmer”

Back when Skyrim came out, I had made a post of humorous quotes about my in-character observations  of playing Skyrim for those first few weeks. Well… to me they were humorous, but we all know my sense of humor by now. Since my old blog is now no longer accessible, and now completely deleted since Posterous shut down their servers (thank you, Twitter, you assholes, for buying up one of the most promising blogging sites on the net.)

I didn’t want it to be lost. It was a good set of memories for me; running around Skyrim as a Dunmer for the first time. (FYI: I play Dunmer quite often because of their good range of versatility in the classes and also because they are hands down the best race to play as a vampire.)

December 2 2011, 4:54 PM

Skyrim: Life of a Dunmer

“Sergius at the College always pisses me off with insults. So I pick pocketed his boots right off his feet. He’s now walking around barefoot as if nothing ever happened, because he’s too embarrassed to say anything.”

“Arcadia must be blind. She keeps thinking I’m one of those damned Nords. I mean, it’s a bit difficult mistaking a Dunmer for a Nord. I could see someone mistaking an Imperial for a dark haired Nord, but the pointed ears should be screaming ‘Hi! I’m an Elf!.’ Let alone other things.”

“So I get that the mates at the Guild don’t mind me wearing my Nightingale armor around, Karliah, but the entire world has gone stupid. I walked around Solitude for a day and nobody batted an eyelash.”

“Every time I step out into the courtyard of the College, there’s that damn dragon skeleton, getting up and dancing, as if to taunt me. Then, there’s two more on the towers. I’m starting to miss cliff racers.”

“Oh, I stopped changing into my regular clothes when I’m in town. I wear my armor all the time now. Why? Because every time I stepped outside a damn dragon attacked. It got a little annoying having to strip right there in the street and put on my armor while the dragon burned the town down around me. I had to do that for a full week straight. I’m afraid the citizens of Dawnstar will never respect me for that.”

“Every once in a while, I wish Dirge and Vekel would say “Hi, boss.” Even Vex does once in a while, and I had to pinch a lot of pockets to get in her good graces. There’s only so much you can take of being called Brynjolf’s new protege when I’m the Guild Master. And Dirge. He just needs to relax.”

“Sometimes the guards will tell me my breath smells odd and ask what I’ve been eating. I find that odd in a land full of unwashed barbarian Nords.”

“I may be a bit jaded, but after slogging through Oblivion closing gates with the Vvardenfel militia, surviving volcanic eruptions and natural disasters, nights without moons and days without sun, the Great War, and wars with Daedric princes- fighting a lone dragon in the afterlife just seems a little bit anti-climatic.”

“I never expected Rolff Stone-fist to show up at my wedding. It’s well known how he feels about our kind, yet there he was. I suppose my fists made more of an impression on him than I thought.”

“You know, it might be a good idea to hide your gold better if you’re going to be teaching me pickpocketing. As it is, I’m just going to steal your fee back, you idiot.”