Category Archives: Rant

Alternates to Adobe Photoshop

I’ve never been a big fan of Adobe, never liked Photoshop (to me, it was a giant mess of user-unfriendly gui and unintuitive options), but also was considering finally jumping the bridge to start using it in various ways in my art, using Manga Studio if I ever actually decided to draw a comic.

With the recent purchase of my new drawing tablet, I quickly realized my old go-to, Paintshop Pro 7, which I’d been using for years and pretty darn good at it nobody actually realized I wasn’t using Photoshop, wasn’t up to the task of modern drawing tablets. That’s fair, I hadn’t been in drawing form since I left college and stopped modding.

Shortfatotaku recently (rightfully) criticized Adobe for it’s subscription plans and at one point was like he was perfectly fine with his license of the older version until it became obsolete.

Days later Adobe comes out with that absolutely insane announcement previous licenses are void and companies/studios can be sued for using old software and are doubling their subscription prices.

Needless to say I won’t be hopping on the Photoshop bandwagon and it kind of needs to learn a lesson, so I’ve been collecting alternatives, some free, and some not, to Photoshop in the hopes of getting the word out and breaking the monopoly Adobe has on the digital illustration world.

Autodesk Sketchbook went free recently, entirely. I’m currently trying it out.
https://sketchbook.com/

MangaStudio/ClipStudio is the same program but recently had a name change. CD versions are still called Manga Studio. I bought my license a while ago for Manga Studio 4 on sale for $25. It seems to have a learning curve but I was able to do good looking line art with itrecently. It’s geared toward making comics and manga. You can get a trial. There’s several different programs and there’s a 3D modeling studio in the set.
https://www.clipstudio.net/en/dl

GIMP. When on Linux I tend to use GIMP, though I find it almost as irritating to use as Photoshop in a lot of cases. It has some useful features. There’s a version for Windows.
https://www.gimp.org/

Paint.NET is one of my favorites, and a must for modders of Skyrim or similar games. It handles DDS files natively which was a big bonus considering I refused to use Photoshop and everything else I had at the time I was modding required plugins. It’s free. It’s a bit like GIMP but in my opinion, easier to use.
https://www.getpaint.net/

Procreate was recommend by a friend of a friend, though I have not tried it. It seems geared toward computer tablets and things in the Android/Iphone nature. I may have tried it if my Galaxy Note 4 hadn’t been broken by obvious deliberately broken patch.
https://procreate.art/

Drawpile is for multiple people to draw on the same canvas, which sounds like a fun time with friends.
https://drawpile.net/

Affinity is a low cost alternative to Adobe. I know little about it but the price tag seems reasonable. It looks very well put together and the gui looks somewhat close to Paintshop Pro and somewhat userfriendly and I’m downloading the trial for Designer now. (It requires an account ??? and email verification ???? to download a trial since it counts as a “purchase.”)
https://affinity.serif.com/

Full disclosure: I’m not being paid by anyone to list these programs in any way. So yep, these are my actual opinions.

Considering there are a lot of free, really good programs out there to try there’s no reason not to try them or keep them around unless space is an issue. Sometimes I’ll load up a program just for one specific process it handles better than my usual and it’s worth it when doing a lot of drawing.

For the moment I’m going to stick with my good old Copics until I get a new workflow set up.

We Meet Again

After my last I wound up being swept into the vast world of the Witcher and never got around to actually play Fate/. And I gotta say I’m still brilliantly yellow that *some ports* got all the dlc *for free* after we all went and bought the *limited edition*.

I could go off on a tangent for a million pages why *certain companies* current practices dlc are absolutely disgusting and designed just to milk just that bit more money out of people, and I can’t believe why people buy into them, but I feel lucky in Fate/’s case that the dlc seems mostly to be additional content like outfits and junk, unlike some others where the actual end of the game is hidden behind an “expansion.”

Anyway, after the Witcher, my beloved cat died suddenly of cancer we all thought she had been bouncing back from after her treatment. Not more than a month later, I finally, finally got a surgery appointment myself. Which is great! Because I’ve been waiting two years for a surgery that many people get the second they’re diagnosed with the exact same problem. What’s not so great? The massive cut in my side is just as annoying as the issue I had surgery for. And it’s taken forever to heal. And it could totally have been done with less invasive means! So now I’m stuck with a huge, bloated, painful red scar on my side. Yay.

That was my year in a nutshell.

As for what I’ve been playing recently… I’m not sure I get it. Akalabeth seems to be purely dungeon crawling, occasionally surfacing to buy the massive amounts of food you need to not instantly starve. Gog help you if you encounter a thief because it can steal the axe right out of your hands.  For 1979 I wasn’t expecting an epic, but maybe just a little direction other than “go kill all the trolls in the dungeon.” Very different experience than Might and Magic 2 that way. I think I’m going to skip a couple of the other early Ultimas.

Maybe it’s just me and early video games. Many of them I found impossible to play- in the 80s. I remember trying to play Frogger and the damn thing zipped by in two seconds flat, making it impossible to guide the frog across the road, just because I was trying it on an early 1990 Windows machine. All that memory! It made things so fast. But that’s what happens when you design a game to be as fast as possible by using up every scrap of memory it can. There was no real solution for that back then, other than using a slower computer or something that used up the extra. Of course, these days you can just fiddle with settings in DosBox. Lately, I’m finding Might and Magic 1 impossible because of the interface and the fact it’s way more difficult to tell where exactly you are than MM2. Crappy controls, interfaces, barely there physics on platformers- why do I play retro again?

Other games I’m playing right now are Shadowrun, and just trying to clear out some of my backlog. Who knows, I might start making headway with HumbleBundle falling to the dark forces of IGN.

Other things are, oh boy I have a lot to say about Star Trek Travesty I mean Discovery. The story of how the humans of Middle Earth went to war with space faring orcs!!!1! Add in tons of DRAMAAAZZZ ala Star Gate Universe and really obnoxious characters and really bad dialogue and it makes Enterprise look halfway decent, even with the huge “XINDI XINDI XINDI XINDI XINDI!!!” arc in the middle. Man, I got really tired of hearing Bakula saying Xindi, Park’s wibbling and Blalock’s lips, and it still did a better job of being a Trek than… this.

Star Trek was always about ‘things will be better, look at this better future we can make together, look at the discoveries and things we could be doing’ and it came in the middle of the Cold War. I don’t know if anyone’s noticed, but TV has become super dark, 2edgy4u, depressing, and dramaoverclocked in the last, oh, 17 years. I was looking forward to the new Trek as another beacon, and all I got was more conflict, Klingons that make Worf, B’Elanna and K’leyr unviable (and, well, icky) in the new universe, and ridiculously placed Alice quotes and Beatles songs.

Although that part is a bit hilarious because I was browsing a forum post somewhere last week that discussed the various songs and movies shown in the Trek series and someone went “Public Domain. That’s why everyone loves Mozart and Shakespeare, and hates Beatles and movies.” And then later that night suddenly Beatles song.

The one good thing about Discovery? They obviously have the budget to do good visuals. It’s just too bad the camera work is utter crap so you can’t see it more than a second, barely getting focused on it, before it flips to something else. Flip. Flip. Flip. Flip flip. Flip flip flip flipflipflopflipflipflipfilplfiplfiplfkjlakj.

Things that Frustrate me about Tamrielic Lore

As much as I love the world of Tamriel, I think the creators do the potential of it a strong injustice with the way they’ve handled it in the past several years. Badly written novels aside, I think the world should be expanded, and fans should have a direct bearing on the lore. I don’t mean just toss whatever crap people feel like tossing in, but I think certain extremely well made mods should be appointed canon, and also, fan art and fan stories. Hell, I know of half a dozen fans who are talented writers that would kill for a chance to write a novel that would get published.

It would solve a lot of problems. Such as irritating things that we never find out what exactly happened after certain big events- big point Morrowind, second point, what happened to all the people you meet in Oblivion, third point what exactly happened to Nerevar?

Multiple explanations for everything, if we get any at all.

Today’s topic is the frustration of the Tamrielic lore. As Elder Scrolls Online is still months away from release with its infusion of new lore to the already vast world, it could be a complete game changer for the series with its look into the history of Tamriel, so at this point in time, I’m only going to refer to the already released aspects of Tamriel.

It’s frustrating, I say, because of the complete lack of clarity on some subjects, and the tendency to rewrite already established lore just to fit something new in. When it isn’t even necessary. Karliah was a good example of a grand rewriting of Barenziah’s story just to fit her in. There had already been plot holes and openings to allow Karliah without also completely- and to put it bluntly- screwing up the Nightingale/Jagar Tharn and Barenziah’s relationship and the whole back story to Elder Scrolls: Arena. The sex of the child who is supposed to be Karliah’s parent, isn’t even the same from The Real Barenziah, which was originally male. We never did find out what happen to the child in any of Barenziah’s biographies originally, there was no reason at all to rewrite it so completely. The blanks were already there; they could have just filled it in.

In addition, between games you never really totally find out what happened to the characters you befriend or otherwise unless the game devs specifically put in references, and that’s what it tends to be; rather vague references if we get any at all. I absolutely loved having Sinderion and Neloth appear in Skyrim in their various forms, but Neloth doesn’t really speak specifically about the Nerevarine and Sinderion is dead so he can’t tell you anything about the Oblivion crisis. Instead, we get a few books about vague general things about what had happened (which we already knew) and some new things about how the other continents handled it, like the Argonians ejecting the Oblivion forces from Black Marsh by sheer numbers.

But you never hear anything about the Hero of Kvatch. Who got a freaking statue in Bruma for their efforts in the Crisis. In fact, you don’t even hear if they went to another country like the Nerevarine who supposedly went to Akavir. The whole deal with Sheogorath couldn’t have been permanent, and I’m not entirely convinced the Sheogorath you meet in Skyrim is the Hero of Kvatch as others say. It’s possible, but again! There’s that vagueness. I’d rather know if Jyggalag had been split into his two selves when the curse broke at the end of Shivering Isles or not! I mean, I love the open worlds to adventure in, but there comes a point where they’re sacrificing coherency for no good reason. Throw us a goddamn bone here. I’d happily create a mod about Jyggalag if they’d just give us the hooks we need to take off with it! BUT IT DOESN’T HAPPEN.

That reminds me. Oblivion and Morrowind had a period of about six years in game time between them, and the only mentions of the goings on in Morrowind is about “That whole Tribunal nightmare.” Come on! There needs to be more about that than a few random rumors. How about a few enclaves of religious fugitives? Fugitive priests? A better explanation of what’s going on? The Dunmer of Cheydinhal and their vague references are not enough! The whole damn province should be in an uproar and it should have a blatant effect on Cyrodiil. The re-establishment of the Good Daedra couldn’t have been easy or overnight.

And now, let’s talk about the Warp in the West a little bit. The gap between Daggerfall and Morrowind is a bit longer than Morrowind to Oblivion, but we get a whole book about it. At the end of Daggerfall, you have a choice of who to give the Mantella Crux to. There’s about seven or eight choices. You get to pick only one. The in-game book? Every single person who could get it, all got it at the same time. Okay, that’s pretty not-vague, but it’s also really strange without a decent explanation, like the intervention of an Elder Scroll that manipulated time for some reason, because I’m pretty sure the Mantella can’t do that kind of thing on its own, even as powerful as it is.

If you’ve noticed I haven’t mentioned the novels yet or that there may be some explanations in there, it’s because I don’t really consider them a reliable contribution to the lore and are… sort of poorly researched. And not very well written, may I add. I’ve read a countless number of books in my life and have written a few, and the novels… really didn’t do it for me. The characters were lack-luster, the plot confusing, the author had a poor grasp of the mechanics behind the lore- I don’t think he played any of the games and got to know the world like we do-, and the bad grammar and shoddy editing really took away. That’s another thing- a good book should at least attempt to explain enough of the world to the reader so that they shouldn’t have to know the other installments in the lore. Other major series does this in varying degrees in their novels, even ones that seem almost universal- from Star Trek, to DnD, to Xanth. I lent the book to my mother, who has a discerning taste in fantasy literature, and asked her what she thought of it. Her review was even less stellar than mine, citing almost the same problems I had and then came up with several more for someone who just happens to stumble across the book in a bookstore and didn’t know the lore like I do- and even knowing the lore, it was confusing..

What I think Bethesda should do is expand the novel lore, bring in more authors, open up the opportunity to the fan base to submit manuscripts, and set some damn standards. Ask what the fans want in the way of filling in the gaps in the games. I don’t know, maybe just more interaction with the community at large and let many more people into the world. Tamriel could really be a force to reckon with if they’d just open it up in the same manner as Dungeons and Dragons, who have thousands of books out. Well. Maybe not literally, but I haven’t counted recently. It’s been more than 10 years since I’ve looked at D&D.

And no, quest line mods don’t really count. For as awesome as they are, we know they aren’t really canon. That’s probably the most frustrating of all. Community mods can never be considered canon. Yeah, well, think what you like, I’ll always consider Ruin-Tail an essential part of Oblivion.

No, wait, I take that back. The most frustrating of all is when the undefined, vagueness of the lore sets the fans against each other over extremely wide interpretations. That’s probably the worst part of it. People I’d like to otherwise know better getting nasty because people see the other potentials. I realize this is endemic to the fantasy genre of games, for cripessake Final Fantasy VII still has that ridiculous triangle debate still going on. But it would be nice to be able to agree on something, like, say, the friggin’ height of the Dwemer. Which is regular elven height, by the way, and thank you very much. There’s two camps in that debate; the ones that have scoured the lore and the ones that only read the Elder Scrolls Wikia.

Anyway, I’m done. I had to share that because I’m getting brain-sore trying to think my way through this stuff for the Project, while plotting out something unique and interesting, and still trying to make it lore friendly.

I Miss My TV

I usually just post every other day, but I’ve been feeling pretty talkative lately. My TV was shipped off to the manufacturer’s to be repaired last Thursday. I have no idea when I’ll be getting it back, but I already miss it. Really, really, really badly.

Anyway, I had my usual monthly chiropractic visit yesterday. Doc noted that my spine was in pretty good shape this month, and it didn’t crack as it usually did. Especially my neck. My neck is a major sore point for me as I often don’t hold proper posture while using my computer or watching TV. It’s a major thing when it doesn’t sound like someone is cracking all dozen or so of their knuckle joints. Like, a really good, major thing.

Now, I still get some sore points when turning my head. I don’t think that particular vertebra in my neck is going to go down without a fight, but I have been standing straighter, sitting taller, and resting more comfortably on my feet. Or is it standing taller and sitting straighter?

If you’ve ever had a spinal injury or deformity that requires the regular use of a chiropractor, you probably will know what I mean when I say, last year I was a totally different person because of the sheer agony of simply moving. I tried to take up running again, only to get stopped by poor running posture resulting in shin splints from hell. Little vortexs of whirling muscle pain appeared on my calves and shins and said, “Hay there, heard you were trying to do some running. WELL, YOUR BACK SAYS YOU’RE NOT AND CALLED US IN.”

By the way, just to give you an idea of the kind of scope one incident can have. That car accident I was in- it was 18 years ago. I was tiny. I flew through the air, stopped only by the seat belt. It’s affected my life pretty thoroughly from high school sports to having to quit a convention early due to shooting nerve pain.

Anyway, yes. Yesterday, I had the chiropractor, and afterward I took my mother to the drug store to pick up her medicines, being, you know, elderly and all (and she would probably slap me if she saw that) and to pick up some heirloom tomatoes. Well, when we got back home, it wasn’t more than 20 minutes later that she opened up her bottle of thyroid pills and spilled them all into a floor vent. After rearranging things to try to get my fat ham hand down the vent, a futile exercise with with the vacuum and a piece of cheese cloth, my clever albeit ineffective try with the little grabber hand from my electronics repair kit, and a ladle, I resorted to the classic gum-on-a-stick routine, only it was more like duct-tape-on-a-ladle.

Duct tape. Duct tape really does fix everything.

About an hour later, I huffily handed her all 32 pills and complained about the crick in my neck, because, oh yeah, I had to look down the vent with my neck corkscrewed up against the couch, because the couch was too damn heavy to move.

It was about then I went “FML,” and poured myself a bowl of cereal.

My Experiences Navmeshing

Yesterday, I encountered an interesting bug involving Delphine. She tried to make the Steadfast Dwarven Spider a member of the Blades. It was slightly hilarious watching her march up to the spider and administer the oath to a mute automaton. Lucky I had just saved, so I stopped Delphine from usurping my loyal mechanical follower and reloaded. … then she tried to usurp my dog. Sigh.

Anyway, today’s topic is Navmeshes. This isn’t a tutorial though, so much as a rant.

I remember doing routing in levels I had made for Oblivion. They often took a long time and was very fiddly and irritating in some respects. Or so I thought. I take back everything I may have ever said about Oblivion’s pathfinding system as the past several days have been filled with me trying to get reacquainted with creating levels after dabbling around with it when the CK first came out.

Damn the navmeshing system. Damn it to the Eternal Deadlands!

I’ve spent three days trying to tweak and improve the navmesh in this little farm mod I made for my own use. If it isn’t sunburst style inefficient meshing problems because of the large expanse I’m trying to cover, it’s the autogenerator placing vertices floating up in the air.

On top of it all, I can’t seem to get my followers to actually use the trap door, or the trap door to get a green triangle in front of it so they can. It’s been a frustrating, irritating project.

And the damn thing is only one room. One. Room. With about 60 pots of soil to grow alchemy ingredients in. I thought about releasing it for some few moments while building it. At least, I did until I started the navmeshing! For some inexplicable reason, I can deal with importing and exporting the super-fiddly nif files and edit them in Blender, but can’t do a flippin’ navmesh to save my life.

Criminy.

I’m half tempted to just let the followers float around in midair for no reason and walk all over the top of my potted plants… they’re resilient plants, right? Canis root is a stubby kind of bush anyway. Maybe it’ll prick the bottom of their feet.

AND THEN. And then, I discover that there’s been a navmesh bug in the game with ESP files where the NPCs will stop moving around after you leave, and has apparently been since the navmesh system started being used back with Fallout.

I have no idea how to convert to an ESM file (yet).

I’m having some serious doubts on starting my big mod, the Kenzeft Project… it needs custom levels for the quest line.

At this point, AAAGH. I need something to go right! For once! Just once!